 |
Contact
- Email (UQ): uqadekke AT uq.edu.au
- Email (Ably): dekker AT ablydesign.com.au
- Mobile: 0402 095 786
Current Status - PhD Status
Qualifications
- Bachelor of Information Environments, 2005, University of Queensland
- Bachelor of Multimedia Design, 2005, University of Queensland
- Bachelor of Information Technology Honours 1st class, 2007, University of Queensland
- PhD Canditate in Interaction Design, Present, University of Queensland
Employment
- Ably Digital Design Owner, 2007 - Present
- Australasian CRC for Interaction Design Designer/Developer, 2007 - 2010
- Lecturing - 2008 - 2009
- Advanced Web Design - Quantm College, 2008
- 3D and Interactive Media - University of Queensland, 2008-2009
- Introduction To Web Design - University of Queensland, 2009
- Tutor / Head Tutor / TA at University of Queensland, 2005 - Present
- Studio 1
- Studio 2
- Studio 3
- Studio 4
- Studio 6
- Introduction to Web Design
- Professional Practice
- Interaction Design
- Social & Mobile Computing
- Visual Thinking
- Computer consulting for industry, Networks and IT, 2001 - 2004
Scholarships / Publications / Awards
Scholarships
- PhD Full Scholarship (UQRS), University of Queensland, 2008-Present
- Stanford University / University of Queensland cross global partnership scholarship, Palo Alto, 2006-2007
- Apple World-Wide Developers Conference scholarship, San Francisco, 2007 (AUC)
- Apple World-Wide Developers Conference scholarship, San Francisco, 2009 (AUC)
- Apple World-Wide Developers Conference scholarship, San Francisco, 2010 (Apple)
- Apple World-Wide Developers Conference scholarship, San Francisco, 2011 (AUC)
- Apple University Consortium Cocoa Workshop, Sydney, 2006
- Apple University Consortium - X-World, Sydney, 2008
- Apple University Consortium - Devworld, Melbourne, 2008
- Apple University Consortium - Createworld, Melbourne, 2008
- Apple University Consortium - Createworld, Melbourne, 2009
- Apple University Consortium - Devworld, Melbourne, 2011
Publications & Presentations
- "Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback", Proceedings of Situated Play, DiGRA 2007, Tokyo, Japan, 2007, Dekker, A., Champion, E.
- "Digital documents of life, photo sharing and management technologies in everyday life", Simtech Mundane Technologies, Melbourne, Australia, 2007, Redhead F., Dekker A., Brereton, M., Maccoll, I.
- "Nnub: Getting to the Nub of Neighbourhood Interaction", paper presented to CHI '08 workshop: HCI for Community and International Development, Florence, Italy, 2008, Redhead, F., Brereton, M., Dekker, A. & MacColl, I.
- "Urban Interfaces", paper presented to CHI '08 workshop: Designing and Evaluating Mobile Phone Based Interactions with Public Displays, Florence, Italy, 2008, MacColl, I., Billinghurst, M., Brereton, M., DÕSouza, M., Dekker, A., Postula, A., Redhead, F., Richardson, I. & Ros, M.
- "A lazy panorama table for urban visualisation and orientation", CAADRIA 2008, Chaiang Mai, Thailand, 2008, Champion, E., Dekker, A., Thomas, P.
- IE2008 Exhibition - Biofeeding the Zombies, Brisbane, Australia
- "Exploring virtual representations of physical artefacts in a multi-touch clothing design collaboration system", Proceedings of OCZHI 2009, Melbourne, Australia, 2009, Yang, J., Dekker, A., Muhlberger, R., Viller, S.
- "Waving creatively: An examination of Google Wave to facilitate collaboration in creative processes", Createworld 2009, Brisbane, Australia, 2009, Dekker, A., Viller, S., Tan, A.
- "Designing for biofeedback: Blood sweat and fears", Dekker., Champion., 2010, UX Australia
- Jason Yang, Andrew Dekker, Ralf Muhlberger, and Stephen Viller. 2009. Exploring virtual representations of physical artefacts in a multi-touch clothing design collaboration system. In Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7 (OZCHI '09). ACM, New York, NY, USA, 353-356. DOI=10.1145/1738826.1738895 http://doi.acm.org/10.1145/1738826.1738895
- Fiona Redhead, Andrew Dekker, and Margot Brereton. 2010. NNUB: the neighbourhood nub digital noticeboard system. In Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction (OZCHI '10). ACM, New York, NY, USA, 418-419. DOI=10.1145/1952222.1952324 http://doi.acm.org/10.1145/1952222.1952324
- Andrew Dekker. 2010. Social software and interactions in web design: an in situ exploration of tools & methods to support designer-client communication. In Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction (OZCHI '10). ACM, New York, NY, USA, 428-431. DOI=10.1145/1952222.1952328 http://doi.acm.org/10.1145/1952222.1952328
- INDIRECT BIOFED ARCHITECTURE: Strategies To Best Utilise Biofeedback Tools And Interaction Metaphors Within Digital Architectural Environments E. M. CHAMPION, A. DEKKER
- Upcoming: IJAC
- Upcoming: OZCHI 2011: Discovery Table
Awards
- 3 x Deans Commendations for high achievement
- 1 x Highly commended tutoring award
- 4 x Excellence in tutoring awards
Collaborators
|