Author/s:
Lorna Macdonald.
In proceedings of 2005 Digital Arts and Culture conference - Copenhagen, Denmark. Download PDF :: 397KB
This paper proposes a methodological framework for use in designing location-dependent games or experiences. An increasing interest in this genre has given rise to a number of common issues surrounding the design and development of these types of experience. Specifically, the treatment of and approach to the use of location gives rise to particular design considerations. The framework proposed here aims to highlight these and provide designers with tools for use in addressing these.
Author/s:
Lorna Macdonald, Ian MacColl, Ann Morrison, Matthew Simpson.
Submitted 1/7/2005 to DUX2005.
In this paper we present a location-specific or locative game experience we designed, developed and deployed for new university students. Designed around a desired knowledge set, the experience moves away from traditional lecture-style introductory information sessions by incorporating activities involving learning by doing. The experience facilitates social interaction within the student cohort, and introduces the students to the style of work they will encounter and produce during their studies. We describe our design approach, provide an overview of the experience, reflect on two trials run during 2005 and identify further changes we plan to make for a trial in 2006.
Author/s:
Lorna Macdonald
In preparation.
Author/s:
Matthew Simpson, Yann Riche, Lorna Macdonald.
November 2003. Download PDF :: 702KB
As Human Computer Interaction (HCI) is developing in order to introduce information
technology (IT) in a more natural way, the need emerges to study the different settings
in which it is going to be used to inform design. Where IT strategies are used to subdue
the work-frame in which they were introduced, it now aims to complement the existing
structure and ease the task of the workers. The design industry and particularily the
architect industry is one of many that could benefit from development of this different
kind of approach in computer system design.
The virtual collaborative environment is on of the centres of
interest in HCI and this paper intends to provide insights and information
to guide the design of such applications directed toward the design industry
and particularly architectural practice.
Author/s:
Matthew Simpson, Yann Riche, Lorna Macdonald.
January 2004.