There were two main reasons for designing this experience:
Through the experience, we wanted to...
In 2004, we tested a treasure hunt style experience for commencing students.
A series of contextualised activities were developed, based on
assumed knowledge for first semester courses. This
experience aimed to step outside the traditional
lecture- and lab-based delivery of previous orientation
experiences, using site-specific physically-based
interactions.
Student engagement in the 2004 experience was low
with most students not taking on board the information
delivered through the game process. Reasons behind
this were varied, with students stating that they did not
understand the context of the game and that they
attached little importance to the game content. Also,
many of the activities in the 2004 experience were
designed on the expectation that participants, new to
the university, would complete tasks introducing the
university context by revealing, interpreting and
understanding hidden information.
Blast Theory
Blast Theory works with the Mixed Reality Lab (MRL) to create experiences that explore
the cultural and social spaces around mobile devices, the internet and place. Their work considers
the nature of location and involves players operating both at the site and online through a virtual overlay
of the space.