Sonia
The
textures, materials and layers look fantastic. Definately cut back the video
length. The section at the start with the paper could be chopped in half. There
isn't any dialogue to maintain the user's attention so you need to keep the
graphics changing/ variety to hold our focus, rather than have really long
chunks. Think like a film clip maybe? Chopping up the sections and putting them
in defferent parts of the interactive is a great idea.
Making the
user find their way to the next screen will work with the concept of finding
one's identity. It will evoke in the user feelings of frustration and
ocnfusion, so they get a sense of what it's like to be a migrant.
With the
audio it might be nice to treat he project like a movie, using dynamics to
create diffferent experiences for the user. Sections of just dialogue could
contrast with the full on music of the video sections. Louds and
softs, whispers and screams.... Just a thought.
The project
is excellent so far. Can't wait to see it when it's finished!
Matt
The use of
randomness is a great idea. The handwriting section works well. You could use
scratching in, drawing and rubbing out of type and images even more if you want
to (animation, interactivity). This will give the sense of time and written
records. I say really experiement with this one. Whatever little choices
you make it is going to work either way so have fun with it.
The
navigation is very clear. Minimalist aproach works well. The video's work
well to create a sense of ambience. Once the resolution is fixed they'll be
great.
David
Watch the
colour combinations (you don't want to go too fluoro and spoil the lovely
natural, textured, organic look of the sections). Keep the aesthetics
consistent. Do this with the audio as well, keeping with the oriental theme
(the 80's rock guitar was bit out of place). This way you get a whole
sensory exploration happening. It will be beautiful. The piece is
coming along really well.
author:
eve | 03:01 | comments
Eve and
Bona's comments
Okay I'm
really annoyed. I just spent half an hour typing out all my comments and then
just before I went to post the computer screwed up and I lost everything so I
have to type it all again.My computer doesn't like me this week (either that or
I'm just hopeless). NOT happy Jan. so here we go again....
Michael:
The use of
the new 3d interface is definately more dynamic. Myabe instead of having so
much white speace you could put a very faint graphic in the back ground on the
home screen. So the navigation isn't so overwhelming you could use some kind of
a graphic map on the page to show the user where they are and the different
sections. I think a graphic of a guitar chord diagram with the lines and finger
naumbers coul work nicely. The numbers could instead correspond to the
different sections and the user can click on the circles (with the numbers
inside) to access the idfferent sections. It could use persepctive to continue
the 3d effect if you wanted. This way the user can see exaclt where they're
going. Just a thought though.
With the
audio you don't want to shock the user or annoy everyone in the household
so fade ins and outs are a great idea. Maybe use different guitar timbres as
well and styles, (electric, acoustic, flamenco, jazz) to give variation and to
demonstrate to the user the varying applications and styles of the guitar. This
will inspire them and cater for different musical tastes. Not every guitar
player wants to be a rock star. What about elderly men or mums who have
decided to pick it up after all these years? he he he. Slim Dusty.... Just
a thought.
The colour
changes as you scroll over the disks were a bit confusing (probably just cos I
was watching and not actually using it). Just be careful to make it blatantly
obvious at any one time which disk you are on cos I got a bit confused. Maybe
not vary the colours so much? I don't know. Just a thought.
It's a great
project. You've worked really hard on it and I think it's going ot be
excellent.
Eleanor
My main
suggestion is that you make the colours more vibrant for impact. The scroll
navigation works well but to solve the roll over member change issue and the
moving taxt, maybe just put a button you can click on to go to the next screen
with the next set of headings instead of having to scroll down. That way none
of the texts moves. It makes it much easier for you and achieves the same
effect. Myabe make a yellow box appear around the text when you scroll over it,
or the text highlights yellow. I'm not sure but you can play with the idea of
rectangles etc as it's part of the whole road rule aesthetic (zebra crossings
etc etc). Just a thought.
Put a tunnel
in the mountain so the road doesn't just end.
Work more
with the animation as it makes the piece really dynamic.
Project
great so far. You look like you really know what you're doing. Great work.
FROM DAVID
TOE:
Bona &
Eve
Journey
The overall
appearance works well with the narrative, with its prominent illustrative style
that depicts a sense of ÒmysteryÓ therefore enticing the user to explore the
content of the piece.
Considering
there are different variations of stories it is imperative that there are
indication for the users to which story have been explored, perhaps the text
menu could be differentiated after chosen and the content explored.
With its
prominent illustrative style the ÒbackÓ button could be treated illustratively
as well to maintain consistency or perhaps a hand written style would work
better.
The sense of
mystery generated from its style and music is very strong which works extremely
well to support the narrative. Further interactivity such as Òrub the screen to
reveal an imageÓ would further enhance this mysterious piece.
FROM SONIA:
Eve and Bona_ you both always come
up with diffrent ideas to develop into a work.. and i think its good..
also like the way inwhich u use illustraive material through ur work, rather
than using straight computer programs to develop up the content.. adds
dimension.. i however think u can use the screen space more effectively, rahter
than smack baming the images in the middle of the screen... add depth and
layering maybe?? i also had problems picking up the story? look forward to seeing the end
product!!
FROM ADRIANNA:
<B>JOURNEY
Ð Eve & Bona</B>
The
style and use of graphics and illustrations evoked great initial interest.
Although I wasnÕt too sure where I was to click and what I was supposed to
experience. I searched frantically with the mouse for any links, I was a little
disappointed to have clicked the heart link and not be taken somewhere. Is
there another link from the heart? Then, when searching for the next item I
have found the wallet.
The
point I would like to make on the next screen is that although the graphics are
very consistent, the fonts do not suit the style and overall feel of the
illustrations. I would have liked to see a very gothic looking font or one that
resembles a very old typewriting Ð a font, which would match the overall look
of the scene.
I
would also like to have read an explanation or some kind of introductory phrase
at the initial scene, which described what the overall project is about. Having
seen it fully I am still a little confused as to its main theme.
The
illustrative graphics, as I have stated before are very nicely precented and
kept consistent which makes this project interesting.
Overall
a great piece of work, however I would like to suggest a tiny elimination of
confusion through the use of descriptive short phrases to emphasise main points
of the project or scene.
<BR><BR>
Michael:
Eve &
Bona:
Overall it
is good, an introduction explaining what it's about would help
the user at
the beginning as it would help understand that the work needs
to be
thoroughly explored.
As was said
streamline the story to reduce workload but create the same
effect. Has
a script been created to know how much work is involved.
Matthew
Interface
could be developed more to integrate with the final piece. Good
indication
as to which section you are up to.
I really
like the way the text writes, how did you do that.
Comments From Sonia and
Rodina:
Micheal_
micheal i love ur work.. and also like i said to david u can really see the ime
and effort spend into the project.... really shows through...just think about
ur naviagtion.. let other people play around with it whilst you sit back and
watch.. just to see where the gaps in the navigation sit, question ur self if
its clear to the viewer... otherwise fantastic!!!
author:
sonia | 11:19 | comments
Eve and Bona_ you both always come
up with diffrent ideas to develop into a work.. and i think its good..
also like the way inwhich u use illustraive material through ur work, rather
than using straight computer programs to develop up the content.. adds
dimension.. i however think u can use the screen space more effectively, rahter
than smack baming the images in the middle of the screen... add depth and
layering maybe?? i also had problems picking up the story? look forward to seeing the end
product!!
David_ ok david.. from ur work we
can all see that u have spend quiet some time developing up this project.. i
like it and think its a good piece of work.. however after trying to interet
with the work, various sections made me fairly frustrated, i gave up at the
section when the guy says " quit touching me" just couldnt figure out
where to go..and people who will interat with this will give it 2mintues
otherwise will basically quit..i think u have all the content there and its
very strong as a piece, just need alittle fine tunning to make it more inviting
i guess for the user... well done!
No comments for the other works???
ann
Comments to Sonia and
Rodina:
Eve and
Bona's comments
Sonia
The
textures, materials and layers look fantastic. Definately cut back the video
length. The section at the start with the paper could be chopped in half. There
isn't any dialogue to maintain the user's attention so you need to keep the
graphics changing/ variety to hold our focus, rather than have really long
chunks. Think like a film clip maybe? Chopping up the sections and putting them
in defferent parts of the interactive is a great idea.
Making the
user find their way to the next screen will work with the concept of finding
one's identity. It will evoke in the user feelings of frustration and
ocnfusion, so they get a sense of what it's like to be a migrant.
With the
audio it might be nice to treat he project like a movie, using dynamics to
create diffferent experiences for the user. Sections of just dialogue could
contrast with the full on music of the video sections. Louds and softs,
whispers and screams.... Just a thought.
The project
is excellent so far. Can't wait to see it when it's finished!
FROM DAVID
TOE:
Sonia &
Rodina
Unable to
Sign
The use of
visuals and textures depict a sense of richness in culture; precisely represent
the theme of this piece. Using envelope in the introduction section is very
effective metaphorically.
The
challenge would be to strike a balance between the need of a clear navigation
structure and the need to keep the users guessing as to what to do next.
The music
needs to be adjusted to accommodate the voice over; perhaps text could be
introduced for viewers to read to enhance comprehension of the content in the
introductory part.
FROM ADRIANNA:
<B>MIGRATION
WORK Ð Sonya + </B>
Although
I was interested in the initial graphics and look of the project, I could not
hear the words, as the music sound was too loud. I feel that the voice for this
project should be more dynamic. Perhaps a male voice? You could emphasise words
more instead of making things sound as though you are reading them out. The
introduction section could have been shorter as the viewer tends to get
distracted.
Labelling
of sections could be taken into account to allow the user to understand each
section more thoroughly.
The
graphical layouts are nicely presented and kept consistent which adds to the
interest of the overall look. Although the graphics are highly representational
the project lacks common navigation. The user is unaware of the linked space.
Perhaps more labelling of space would be appropriate with the use of a common
font throughout, which would reflect the background type-writings of the
scenes.
Overall,
you are using a great subject matter for the project. You have captured the
graphical implementations within the layout quite nicely. The only suggestion I
would propose is to make the navigation more apparent and the use of labelling
of sections delicately would be of great help for the user to interact with the
project on a higher level.
<BR><BR>
FROM MICHAEL:
Sonya
Background
sound in the intro is a bit loud. Cut down the introduction to
the piece as
it tends to drag on. Needs a skip intro if user/s have
already seen
it. Tryout different settings for exporting your videos
because this
could ruin the overall look. Needs help or instructional
text to help
the user navigate or understand the piece.
David
Needs
tooltips or rollovers, even though the sections are separated with
colours,
users might get frustrated trying to search for particular
sections.
One section where there were maps, they need to be labelled.
Look at the
visual content properly for example colour use interface
colour look
too bright or it has been altered by the projector, dull some
colours or
test out other colours.
