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 MMDS3300/MMDS7963 Games Design
MMDS3300/MMDS7963 Games Design

NOTICES

Blackboard will be the central online resource for this course - this note will be updated in week two when the Blackboard resource becomes available

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Aims and Objectives

This course is an introduction to the critical and practical issues of understanding, creating, and critiquing games. It is designed to give students an insight into the game design and development process as well as experience in applying theoretical knowledge to a practical exercise in game development.

After successfully completing this course you should be able to:

  1. Define, discuss and analyse principles of game design.
  2. Write lucidly and comprehensively on game design issues.
  3. Raise, articulate and debate issues and perspectives of game design.
  4. Prototype, and evaluate, improve on, or recommend solutions.
  5. Create a well-structured project proposal.
  6. Define and adhere to team roles and responsibilities.
  7. Present effective diagrams, drawings, and illustrations appropriate to the game design process, and to the audience.
  8. Outline innovative and engaging game play.
  9. Resolve technical, logistic, and user-based issues of a game level prototype.
  10. Test, analyse and compare other groups level design projects.
  11. Design a game level that impresses, intrigues and engages an audience.

Assessment

  1. Assessment items will be presented after week one. There will be extensive discussion on each item in class

Required Text

The text book for this course is:

Creating Games: Mechanics, Content, and Technology,
by Morgan McGuire and Odest Chadwicke Jenkins
A K Peters publisher, 2009
ISBN 978-1-56881-305-9