Wyeth, P., Diercke, C. & Viller, S. (2006). Design for Inspiration: Children, personal connections and educational technology. Accepted for publication in Proceedings of OZCHI 2006. [pdf]
Wyeth, P. & Diercke, C. (2006). Designing Cultural Probes for Children. Accepted for publication in Proceedings of OZCHI 2006. [pdf]
Wyeth, P. (2006). Ethnography in the Kindergarten: Examining Children’s Play Experiences. Proceedings of CHI2006 Conference on Human Factors in Computing Systems, 1125-1128. [pdf]
Wyeth, P. (2006). Young Children Programming Electronic Blocks. Accepted for publication (with revisions) to The Journal of the Learning Sciences. [pdf]
Sweetser, P. & Wyeth, P. (2005). GameFlow: A Model for Evaluating Player Enjoyment in Games. Computers in Entertainment 3 (3). ACM Press. [pdf]
Wyeth, P. and Venz, M. (2004). Combining Developmental Theories and Interaction Design Techniques to Inform the Design of Children’s Software. Proceedings of OZCHI 2004 - Supporting Community Interaction: Possibilities and Challenges, 22-24 November 2004, Wollongong, Australia. [pdf]
Wyeth, P., Venz, M., & Wyeth, G. (2004). Scaffolding Children's Robot Building and Programming Activities. RoboCup-2003 International Symposium. Lecture Notes in Artificial Intelligence. Springer Verlag, Berlin, 308-319. [pdf]
Drennan, P., Viller, S., & Wyeth, P. (2004). Engaging Game Characters: Informing Design with Player Perspectives. International Conference on Entertainment Computing (ICEC); Eindhoven, The Netherlands, September 2004, 355-358. [pdf]
Wyeth P. and Purchase H. C. (2003). Using Developmental Theories to Inform the Design of Technology for Children. Small Users - Big Ideas: Proceedings of Interaction Design and Children, July 1-3 2003, Preston, England, pp 93-100. [pdf]
Viller, S., & Wyeth, P. (2003). Editors. OZCHI 2003 - New Directions in Interactions: Information Environments, Media and Technology. Brisbane, Australia, 26-28 Nov 2003
Wyeth, P., & Purchase, H. C. (2002) Tangible Programming Elements for Young Children. Extended Abstracts, CHI2002 Conference on Human Factors in Computing Systems, Extended Abstracts. [pdf]
Wyeth, P. & Purchase, H. C. (2002). Designing Technology for Children: Moving from the Computer into the Physical World with Electronic Blocks. Information Technology in Childhood Education Annual, Association for the Advancement of Computing in Education.
Austin, D., Szeto, H., Fitzpatrick, G., & Wyeth, P. (2001). Understanding community health care: Implications for technology design. Proceedings of the Ninth National Health Informatics Conference.
Wyeth, P., & Wyeth, G. (2001). Electronic Blocks: Tangible Programming Elements for Preschoolers. Proceedings of the Eighth IFIP TC13 Conference on Human-Computer Interaction (Interact 2001). [pdf]
Wyeth, P., & Purchase, H. C. (2001). Exploring the Learning Potential of an Artificial Life Simulation. International Journal of Continuing Engineering Education and Life-Long Learning, 11(3). [pdf]
Wyeth, P., Austin, D., & Szeto, H. (2001) Designing Ambient Computing for use in the Mobile Health Care Domain. Published in Schmidt, A., Ljungstrand, P., & Dey, A. K. (eds), Distributed and Disappearing User Interfaces in Ubiquitous Computing, CHI 2001 Workshop.
Wyeth, P., & Purchase, H. C. (2000). Programming without a Computer: A New Interface for Children Under Eight. Proceedings of the First Australasian User Interface Conference, Canberra, IEEE Computer Society Press, pp 141-148. [pdf]
Wyeth, P., & Purchase, H. C. (1999). Developmentally Appropriate Learning: Implications for Early Childhood Technology Education. Proceedings of 9th International PEG Conference, University of Exeter, pp 115-122.
