MOOving the MOO: Expansion | Advancement | Enhancement
Speaker: Ann Morrison, UWS
When: 2003-09-19 12:00:00
Venue: 78-420
Host: Storm Griffin
Abstract:In 1996, as a part of Master Design Science (Computing), Univ. of
Sydney I took part in a MOO (multi user environment) for tutorials
and building environments as one of my units. I then developed an
interactive performance work using this architectural space and
technology.
Prompted by two international online performances of this work in
process, I want to extend this predominantly text based interactive
writing and on-line virtual environment work "The Word: The
Wall" into installation with interactive visual, audio and video
outputs.
My question is how to translate a creative real time interactive
writing work and reinterpret it into the more seductive and
inclusive representations of visuals, video and sound within an
immersive interactive installation (without loosing the spontaneity
and engrossment of the participants). My aim is to support
interactions between people in multi-user environments that extend
and expand it from solely nose to screen participation, whilst
maintaining the priority for development of content by the
'players’ in these environments.
The work has to date had enthusiastic responses from audiences, so I
am assured the content engages, even if only projected with the
audience as a passive (see random wall output
http://www.anmore.com.au/Wall2YearsOn.htm) My problem is how to
extend the interactivity to a less exclusive and more external
spatial environment and how to extend the interactive writing
activity to include a 'casual’ audience not only those already
involved in online environments (those who 'know’ how to do it).
The Future:
The interaction can expand beyond the keyboard, ideas may include:
motion sensors activate random sequences, which will be text AND
audio and video. The audience may enter an environment, and their
presence and movement will participate and interact with elements
and trigger events to occur. The audience may initially not
understand they are triggering events, but they would learn by their
participation and choose to pursue actively or passively trigger
repeats. Research and development will include considering new
technologies to further develop the presentation of this work, as
audience input (not solely triggering) is important to this
iteration.
Ann Morrison (http://anmore.com.au)
Biography:Ann Morrison is a new media artist and designer. Morrison works as a
creative programmer, performer, writer, artist and director who
authors, alters and continually develops virtual environments and
installation works, exhibiting nationally and internationally.
Her current practice has developed from a fifteen-year
performance/installation history, which includes lecturing in
Digital Media and the publication of theoretical and academic
articles.
Exhibitions of work invited/ by application through a panel include:
Digital Arts and Culture Conference 2000 in Bergen, Norway;
Code Red, The Performance Space, Sydney, 1997;
Arts Victoria e-Foyer Gallery, Melbourne, 1996;
Experimenta Media Arts Festival, Melbourne, 1996;
Urban Construction Project, a seven day, time-based Installation Performance, City Square, Melbourne, 1990;
'The Next Phase’. Wapping Pumping Station, London, United Kingdom, 1990.
Morrison is currently a Lecturer in Digital Media and Course Advisor
for Master of Design (Digital Media), School of Communication, Media
and Design, UWS and has been active in writing subjects for the new
digital media major for the Bachelor of Design program (and
alterations to the Postgraduate program), as well as contributing to
across discipline developments within the entire program.
Type: ITEE Seminar
Contact:Storm Griffin, seminar host (storm@itee.uq.edu.au)
or Guido Governatori (ITEE seminar co-ordinator)
(guido@itee.uq.edu.au)
