Zoom linkhttps://uqz.zoom.us/j/89242736256

This project will design and evaluate a novel technology tool for the purpose of investigating how learning content in history and culture subjects might be made more engaging and collaborative through projection-based augmented reality (PBAR). There is a need to develop novel technologies to further education in the arts and humanities. UNESCO, in its mission of preserving heritage locations, has encouraged institutions, designers and educators to raise awareness of cultural heritage through the use of technology. New technologies have the potential to help students to see historical design structures from different perspectives, including other students’ perspectives, and can offer multi-sensory, collaborative learning experiences. 

Projection-based augmented reality (PBAR) uses projectors to augment a physical space with dynamic information. Because it projects digital media onto physical surfaces, it offers unique opportunities for users to collaborate and engage with digital multimedia content at the same time. This project will explore how projection based augmented can be designed to support students’ collaborative learning and engagement with the learning content. It will take architectural history and cultural heritage as the content domains for learning.

The research process will be informed by HCI and design methods, including participatory design of a PBAR system with students and educators. It will build, deploy and evaluate a novel PBAR environment in learning contexts (schools and universities). A range of data types and methods, including participant observation, open-ended interviews, take-home tasks, video analysis, and questionnaires will be used to investigate the research question. Students’ impressions of and interactions with the novel system will be analysed to identify challenges and opportunities for PBAR to stimulate students’ interest and encourage their collaboration and engagement. It will also study how the multi-sensory nature of projection-based augmented reality could promote group collaboration. 


Shaden Aldakheel received a B.Sc. degree in Design (interior Architecture) from Swinburne University of technology, Melbourne, Australia, in 2011, and M.Sc. degree in Interaction design in 2013 from The University of Queensland. She has five-years’ experience as an academic, teaching interior design studios and the history of architecture at Princess Nourah University.

She is currently pursuing a PhD investigating  the potential of projection-based augmented reality to enhance collaborative learning environments. Her research interests include interaction design, emerging technologies, design education, collaboration, HCI, and virtual heritage.

Speaker: Shaden Aldakheel
Venue: Zoom
Host: Dr Ben Matthews